Right, enough of that Nurgly nonsense, back to the good stuff. Here’s my warband’s latest addition to the HQ party, my Exalted Champion.
So as I’m sure all gamers are well aware by now, Chaos Marines quietly got a new unit in the 8th edition codex – the Exalted Champion, presumably the reigning Chaos Lord’s aspiring lieutenant. Whereas the Dark Apostle hands out a nice leadership buff and comes with a stock chance to shrug off half the damage he takes, the Exalted Champion focuses entirely on killing stuff to death, encouraging the warriors around him and specialising in killing characters, claiming worthy skulls for his God.
There’s a stock model that fits the mechanics of the unit and was probably why we got the codex entry in the first place, but unfortunately I ended up using said model as a base for a somewhat more-aggressive-than-normal Warpsmith. And as the whole point of having a stable of converted heroes is that they all look different to each other, I couldn’t very well use the same model again, could I?
Fortunately, Age of Sigmar’s Khorne Bloodbound hero collection provides all the interestingly posed muscular men in armour I need. When I got given a £20 model of my choice for winning a scenery competition with my Warp Gate back in November 2017, I decided to treat myself to one of the models in question and have a go at 40kifying it, settling on the Aspiring Deathbringer with Goreaxe and Skullhammer (I love these names) as a worthy base for my warband’s champion.
Like a lot of good conversions, this one wasn’t actually all that complex to put together. I remember the joke when the Blood Warriors came out being ‘yeah, I can see where the bolt pistol and backpack can go,’ but honestly, there really isn’t a great deal more needed than that to turn a model like this into a decent 40k stand-in.
The main thing was the weapons. One power axe was a simple swap at the grip to the one from the Dark Vengeance Chosen, while the amusingly smaller one came from the Terminator Lord kit. The backpack was taken straight from the Chaos Space Marines box with no additional adornments – I found it was ornate enough on its own, and the fact I used the same piece with an additional spike for my Chaos Lord creates a nice visual link between the models, I think.
The head is, as you can see, a Khorne Berserker one – and it created some issues. Its antlers/bunny ears didn’t quite sit in the neck socket right, and the spiky right shoulderpad also limited options as to where it could face. Eventually I had a good idea, though – the original model has this very backward-tilted pose and a weirdly low-to-the-ground stance with its legs, but if tilted on its base, it looks like it’s about to lunge forward.
As all of my army are apparently leaping from precariously floating lumps of rock in lava anyway, tilting the cork bit by a few degrees suddenly added a massive amount of movement and aggression without actually changing the model at all. It also meant that the warrior could now make eye contact with whoever he was charging.
There are a few things I could have done better, admittedly. I would have liked in hindsight to add some more 40k elements to the model, and while I am delighted with how the aged leather boots came out, they’re an obvious divergence from proper power armour greaves and rob the model of some of its authenticity. However, this is a relatively minor concern, and the warrior looks far from out of place leading a horde of berserkers into battle, which is what counts.
It’s arguably a nice position to be in where my painting is ‘unremarkably decent,’ but I must admit, I didn’t really push the boat out on this model paint-wise either. The armour is my by-now-classic blue-black, the axe heads are my fiery power weapon effect done to a decent standard, the OSL on the base looks good, et cetera.
I did put some effort in on the skin, however. As I’ve discussed in past posts, human skin on my Chaos Marines has been an interesting point to consider for a while – should it be normal human colours, cracking and inflamed like my Daemonkin, classic Khorne red, etc? I couldn’t really escape from the fact that this model had bare upper arms, so I decided eventually to go for a warm grey.
I quite like the effect and will go on to use it on other models such as Chaos Spawn, I think – I experimented a bit more with it on my Helbrute too (article coming soon!). It also raises some questions about the army’s origins – they hate Ultramarines, sure, but doesn’t that volcanic grey look almost Salamander-esque?
I’ll leave you with that thought – as always, thank you for reading, and stay tuned for more!
A brief change of pace with this post – here’s my only (so far) act of disloyalty to my warband; my first attempt at a Death Guard model:
Fear not, my heart still belongs to black with orange bits! This was a fun side project for a friend, and arguably a bit of emotional blackmail. When Dark Imperium hit, a pair of my friends decided to go halves on it. One of them is a long-standing collector and Ultramarine painter (hence all the trophies on my bases, nothing like a bit of rivalry), but the other hadn’t rolled dice in anger for the better part of five years.
The second friend was interested in giving the game a go and got the Death Guard half of the box, but didn’t really seem to fully commit to the idea for a while. Fortunately, his birthday rolled around shortly after, so I decided to kitbash and paint a Death Guard Chaos Lord for him as a present, and as a tiny bit of encouragement to stick with the hobby. So far it’s worked, so I feel no guilt for my manipulation. 🙂
Talking about the model itself, this was a fun diversion from my usual stuff. I had a few goals – firstly, I wanted to kitbash something, rather than just getting a stock Chaos Lord and painting it Nurgly. Secondly, I really wanted to play up the gaunt, grim, reaper-esque feel of Nurgle (oddly enough, something Mortarion himself went on to embody), rather than the Diseased Jolly Fat Man aesthetic. And thirdly, I wanted to play around with the pre-heresy Death Guard colour scheme.
I’ve always had a soft spot for white armies, and can easily see myself as having gone Pre-Heresy World eaters if I’d known about them back in the day. The stark difference between my army and my friend’s also gave me a lot of room to try out new techniques (and selfishly, I’m sure we’re all aware that the best models to try new things on are ones that aren’t yours), and I felt that bone-white fitted the idea of a Grim Reaper in power armour better than Nurgly green-brown possibly could.
With a paint scheme decided, I got to work on converting. The kitbash is quite a simple one, actually – the core model is the Slaves to Darkness Chaos Lord, largely unsullied bar a change of head. I did have difficulty picking a good one, considering using a bare head, yet another de-antlered Skullcrusher helm for that psuedo Mk.III power armour look and a few other options, before settling on the classic Nurgle Chaos Space Marine helmet. The three-lobed eye firmly marks the model as a disciple of the Plague God, and the lenses gave me a nice space for using my spot colour (see below).
I did add a couple of other tweaks, of course. The glaive-spear-thing from the original model was swapped for an appropriately corroded scythe from the Blightkings box, I think, and the backpack/standard combo came from the Aspiring Champion, a whittled piece of sprue and the Nurgle icon from the Chaos Marine box.
The plasma gauntlet thing was a nice – if impractical – touch, I thought. Taken from a standard chaos marine pistol with the grip cut off and a pair of cables made from green stuff, it gives the front of the model a splash more sci-fi to its overall look, and again, gave me a place to use a nice spot colour. It also makes the Chaos Lord one of the most preposterously over-armed models I’ve made so far, sporting a Power Scythe, a Power Sword, a Plasma Pistol and a Combi-Melta. Utterly illegal rules-wise, but at least it has options!
I was quite proud of the base, too. Obviously a square base doesn’t work for 40k, and even if it did, the tiny base the Chaos Lord comes with seemed almost comically cramped and small for such an imposing model. My solution worked out quite nicely – to glue it directly on to a terminator base, then shore up the sides with green stuff and texture paint. Once a few skulls and pieces of sprue had been pushed into the setting green stuff, the base looked suitably organic and, arguably, more impressive than my own army’s. 😛
The paintjob was rather fun to do, too. I really enjoyed highlighting the off-white armour, to the extent that I kind of want to do more with it in my Renegade Guard army. Cloaks continue to be incredible fun to paint, and I would hesitantly argue that the rich shade of purple I went for actually works better than the vibrant near-pink seen in some official shots of the Death Guard models.
I also am glad that I decided to go for it and use hot pink for a spot colour. It really adds a lot of vibrancy to an otherwise quite drab model, and instantly draws the eye to the.. well, eyes, and the plasma pistol glow.
Overall pretty damn happy with this model, to the extent that giving it away was genuinely a little painful (I could never do commissions). Hope this diversion was of interest, and stay tuned for more!
Well, so much for frequent updates in the new year. Ah well, better late than never, right?
While I have finished writing up the vast majority of my collection by now, a side effect of it taking so long to do is that in the numerous months between me taking the photos of my army and finishing writing about them, I’ve built and painted more. I am still blogging slightly faster than I’m painting, so we should hopefully fully catch up eventually and I can start doing project logs and the like, we’ve still got a few more to get through.
Fortunately, some of them are among my best creations. This, for example, is my Renegade Imperial Knight, Loyal Kovus.
I’ve got to say, I’m quite happy with this one. I’d been intimidated about the idea of working on a Knight for a long time – possibly even more so than I was by the prospect of building and painting my Kytan, but when a friend and I decided to go halves on the Imperial Knight: Renegade box (while being strongly encouraged by a Games Workshop staff member), I decided to give it a shot. I think it came out rather well. 🙂
We’ll go over the finished product in a bit more depth later in this post, but let’s start at the beginning – this was fortunately a project where I actually remembered to take progress pictures of the conversion (mainly because it took weeks to put together), so I can actually show off some of the creative process, for once.
I started by scrounging the internet for inspiration. Renegade Knights are one of those dream projects for a Chaos converter, in my opinion – there’s a strong base model for you to work with, precedent of the end goal existing in both the fiction, art and the game, but no rules on what what you do to realise the concept. Games Workshop put out an understandably quite conservative design when they released the box set, but some hobbyists and bloggers have taken the idea of a corrupted Imperial Knight much, much further (I wish I had the sources for these gorgeous images, but these were just I pulled off a google image search. You can likely find the original artists and their pages by doing the same).
As has become almost tradition by this point, Krautscientist’s work formed a sizeable chunk of my inspiration palette. The relatively subtle tweaks to the silhouette and style of the original model, while still keeping it distinctly Chaotic nicely matched what I wanted to do with my own.
What really inspired me, however, was the idea of doing as he did and building a cockpit and a pilot. I’m already someone who’s firmly in the ‘paint the insides of your rhinos’ camp, but the idea of making a pilot and command throne for this titanic model was an even more exciting project. It would also by one of my first steps into full kitbashing, as there was no original cockpit to add to or tweak – just an empty cavity inside the knight to fill with gubbins, controls and dials.
For quite some time, I researched what I could use as the basis of a pilot. I was loathe to get Forgeworld’s admittedly gorgeous pilot piece, mainly due to cost, but eventually I found a base model that would work nicely – the gunner of the Taurox. After getting my hands on one (fortunately I had plans for the rest of the bits, more on that later), I played around with a few other bits and pieces, and came up with this as a starting point.
The pieces went together surprisingly nicely – the floor of the cockpit came from a Chaos Biker, and the back wall was an upside-down head cavity from the Imperial Knight itself (fortunately I had a spare from when I bought some Knight bits for my Bloodthirster’s base). The pilot’s pose isn’t that dynamic, admittedly – one viewer on facebook pointed out that he looks more like a desk jockey at a typewriter than a Knight pilot, but it was a good start. I was particularly happy with the small detail of the up and down buttons on the seat – I like to think that the seat moves up to help the pilot get out when the Knight’s immobile.
The next step was to figure out how to actually get this cockpit suspended in the centre of the Knight. I had a few bits of drop pod left over from my Dreadclaw, which worked nicely for hiding the seams between the plasticard panels I used to build a back wall and reactor cover, and one of the drop pod control panels also served nicely for making a bank of displays and dials. Green stuff tentacles were added to plug the pilot in, and to again, hide any shoddy seams or conversion work. Here’s how the Knight looked at this stage:
At this point I put work on the cockpit to one side – it would gain more tentacles/cables later to hide the ugly walls, along with a few more Chaotic adornments – and started work on the arms. I wanted the knight to be able to field most of its options (when you buy a £100 model, it’s worth getting as much out of it as you can), so I set to work on Chaos-ifying each of its guns and its chainsword.
I didn’t really go overboard with the mutations and spikes at this stage, deliberately keeping the silhouette and general aesthetic similar to the default model. I did decide after mulling it over for a bit to leave the ammo component off the battle/thermal cannon part and instead stick a brass etching over it, saving me the trouble of magnetising that part.
For its left arm, however, I had something a bit more special in mind. As long-term readers are probably aware, I have a bit of a thing for Ultramarine corpses (it’s not as weird as it sounds), and I really wanted to do something with the Knight that emphasised its sheer size and power, and – by proxy – how little of a damn it gave about mere concrete-armoured supersoldiers. I also quite liked the idea of giving it the thunderstrike gauntlet, as the idea of a Knight throwing tanks and monsters around like an angry toddler tickled me. So, after toying around with blu tac and some spare marine bits, I came up with this:
To my delight, Heldrake claws were a perfect fit in the knuckle sockets on the gauntlet, adding an additional subtle Chaotic flair to the model. There was more to do, however – I’d always quite liked the idea and aesthetic of Huron Blackheart and his flamer/power fist weapon. This piece of art in particular was somewhat inspiring:
A few bits of wire, a couple of paperclips and a ton of model railway clump foliage and glue, and this happened:
I admit, this didn’t turn out perfectly. Quite a few people have questioned how the Ultarmarine can be on fire that much, suggesting that it’s not obvious that the flames are coming from the gauntlet and engulfing the marine. Arguably if you need to explain visual storytelling for it to make sense, it doesn’t work, which is a bit of a shame. If anyone has any critique on how I could have better realised this idea, I’d be very grateful.
Still, the result was far from bad, and with this particular stage out of the way, the Knight was well on its way to being fully built. I did make a start on painting at this stage, undercoating and painting the cockpit.
I also got the flames painted up, which was easily the messiest part of the paintjob. They do admittedly look a lot better in fiery orange and yellow than just plain white.
With that out of the way, I masked off the cockpit and started painting the skeleton of the Knight itself. I wanted this model to be a bridge between my grubby Renegade Guard and my relatively pristine Marines, so I went for the same ‘shitty metal’ look I’d used on the mortals’ bare metal wargear, shading heavily with Agrax Earthshade and adding splashes of Fuegan Orange to the mix, creating some really nice subtle variations in colour.
Next was the actual armour plates themselves. I knew I wanted the model to have one of the carapace weapons, but unfortunately in my friend and I’s splitting of the Renegade Box set (which comes with two full knights, but only one Warden upgrade sprue, I got the fist and he got the missile launcher. The autocannon array seemed a bit boring, so, like any good converter, I shrugged and made my own. Remember that Taurox I mentioned earlier?
I was really quite happy with how well the launcher came out. A bit of plasticard on the bottom and some conversion-fu to get the mounting to fit, and it came together perfectly. The space on the top was also perfect for adding some more Khorne brass etchings.
The rest of the armour conversion was relatively straightforward – a few chains here, a few spikes there, etc. I did shamelessly copy Krautscientist’s idea of putting Fantasy shields on the shins and shoulderplates, and also added a few rows of skulls on the carapace, which I thought was a nice touch. I was particularly proud of the helm, which – with the addition of some spare Bloodthirster horns – gives the whole model a nice bull-like, decidedly Khorneate appearance.
For the paint scheme, I again, wanted to go for something that represented the other parts of the army. I figured that the lava motif was best reserved for the Chaos Marines, and there was no flesh to Daemonify (that’s a word), but I did end up using a similar recipe for the blue-black armour panels to the Marines’ power armour. The red was picked because… well, I like red. I’d love to have a better, lore-spawned reason for the choice, but that’s really it. ^^
The bronze trim was a good choice, I feel. I did consider a bright silver or gold, but in hindsight really like the dull, worn look the bronze gives the model. The subtle hints of green in the recesses also complement the red nicely.
With the armour plates done, the final steps were to polish a few details, build a suitably lava-coated base to tie the model in to the collection, hit it with a varnish and take some pics of the finished monstrosity.
Immensely happy with the end result, to be honest. This model makes an outstanding centrepiece for my collection, and adds a fourth facet to my united Chaos force. All I need now is a couple more knights to make a household, a Titan or two for an allied legion, a fully converted Dark Mechanicum detachment,…
One’s hobby is never really done, is it? ^^
Anyhow – here are some more pictures of the Knight, showing off its other weapons (did I mention that I magnetised its weapons?) and some of the other choice details. Enjoy, and stay tuned for more!
Shoutouts and thanks
A couple more things to talk about if you’re still reading, by the way. First of all, thank you for looking at and – if you do – following my blog. Writing is its own reward, but having people look at and, even better, comment on my hobby is an incredible feeling that makes up a sizeable portion of what keeps me painting, converting and writing. So, as always, thank you.
While we’re talking about recognition, a huge thank you to Krautscientist for featuring me on his own blog. It would be no overstatement to say that The Eternal Hunt is one of my favourite blogs to follow, constantly full of insightful commentary on new releases, passionate and creative conversions and paintjobs, and a writing style that’s a genuine pleasure to read. To be mentioned, let alone praised as one of the best Chaos armies the writer’s seen in 2017 is overwhelming. I may have bounced around my flat for a couple of days after reading his post. So again – thank you, and here’s hoping our work continues to inspire each other.
Finally, a brief request for help. This bit is entirely unrelated to wargaming, painting or our hobby, so if you want to skip over this, feel free.
Anyway – my partner has recently started a GoFundMe campaign. To cut a long story short, she moved from Denmark to the UK to live with me about a year ago, but due to a disability cannot work, and can’t really get much in the way of benefits either. While my passion is painting toy soldiers and rolling dice, hers is digital art, and as a budding artist on the internet, commissioned works are her only source of income. Or they were until recently, when her aged drawing tablet finally gave up the ghost.
Now, I would be dishonest if I said she needed a new one, as my income just about covers us – a replacement tablet would be a luxury, not a life or death necessity. Nevertheless, without a new one she can’t really practice her hobby and passion, and with the amount we save per month, getting a new one is a financial blow to say the very least. So, if you’re feeling generous and over-moneyed, she and I would be much obliged if you gave her GoFundMe page a look.
That’s about it – if you’re still reading at this point, I commend your perseverance – this is probably my longest post yet. Thank you as always, and stay tuned for more!
With this post, we will have caught up with my collection – or at least, how it was when I took those family photos of my collection back in August. Now of course, I have painted other stuff in the months since, but it’s still a nice mini-accomplishment to have written up the majority of my collection. 🙂
So, let’s finish this off with the final (for now) unit of my Renegade army, my Command Squad.
These guys were a hell of a lot of fun to paint, and often pull overtime as other units when I don’t want to field an actual Renegade Command Squad. As with my psykers, I did virtually no customising on the original build, other than to decorate the commander’s base a bit – the sculpts are distinct and pretty enough as it is, and one of the perks of a Forgeworld army is that I don’t really need to worry about everyone else having the same models as me.
I didn’t really change up my painting much with the squad mooks either, although I did really enjoy playing around with the different ways of doing grey on them. I feel like the boots, tunics, hoods and armour all look distinct and of different textures, despite being… well, grey.
I did have quite a bit of fun with the plasma gun, too. Painting OSL effects on to midtone greys was a lot easier than doing it on black and brass power armour, and I really feel like the glow came off nicely here. The relatively subtle glow on the plasma gunner’s boots also really helps make his base a part of him, and I’m really proud of how nicely the orange corroded metal came out.
I’m a tiny bit sad I didn’t brave doing freehand on the banner, but honestly the flat red flag works nicely, I think. I’m quite happy with the (by my standards) smooth blending on the back of it, and the relatively subtle blood flecks on it add quite a bit. Also, I’m unreasonably happy with the banner bearer’s right gauntlet. Look at that layering!
The commander though, in my opinion, steals the show. I’m really happy with how the skin turned out, and the off-white armour was a treat to work on. I’m a little sad that I apparently forgot to attach a cable from his chain..arm to the power pack on his belt, so his right bicep looks a bit odd and he has what can only really be described as ‘a thing’ covering his backside now, but it’s a minor grumble.
The addition of the guard helmet was a touch I quite liked, too – I like to think this commander turned up on the flanks of some loyalist guard, cut down a supposed ally and tore his helmet off, signalling the moment to unveil his unit’s betrayal. The narrative works better if we ignore the human skull impaled on his pauldron, but oh well.
The eyes aren’t the best I’ve done, unfortunately, but I kind of get a Chaos free pass here – the fact that one is bulging out of its socket kind of adds to his dead-eye stare. I am rather happy with the gore – I think I got the amount just right, and it really looks like it’s splattered up his breastplate from a close-range kill.
So, that’s it! My renegades have been documented in there entirety, at least when all these photos were taken. That said, we do have loads more painting projects to talk about – here are some WIP tasters of the stuff I’ll be writing about over the next few weeks or months:
A quick PSA before we begin this article – I’m not dead. Apologies to any regular reader(s) who follow this blog, real life has been hectic in the run-up to Christmas, and finding the time to work on hobby has been hard, let alone to write about it. Hopefully I’ll be able to get back on track with this article.
Anyways, with that out of the way, let’s pick up where we left off with a look at my Renegade Psykers:
Unfortunately the photos of these models came out rather poorly – I somehow managed to get some blur on the right-hand guy in spite of bracing my phone on the desk. I have just got my hands on a lightbox for Christmas, however, and plan to reshoot some of the worst photos in my gallery once it’s all set up.
Said technical difficulties aside, these two models are a pair that I’m incredibly proud of. I didn’t do anything custom with the builds, other than to leave the antenna mast things off the left-hand guy (after my girlfriend pointed out that the silhouette looked like a snail, I couldn’t unsee it), but the paintjobs came out superbly, in my humble opinion.
I’m particularly happy with the flesh tones on this one. I’d never really experimented with flesh, and wanted to try a couple of things for this model that were a bit touch-and-go for a while. For starters, I wanted to do a darker skin tone than the bog-standard Caucasian – I’ve always liked the fact that in the various 40k novels, mankind is represented fairly accurately as a massive melting pot of old-Earth races, colours and physiques, and am thus a tiny bit annoyed with the fact that Cadians are always represented as white on the boxes or (to my knowledge) in official art.
I also wanted to try to go for an almost pallid and pasty skintone – while I wanted to paint the model with dark skin, I also really liked the idea of a cold, sickly tinge to the psyker’s skin. Using a purple wash and highlighting with the warmth-neutral Karak Stone really helped accomplish this, I think.
The other thing I wanted to try was veins. It took me a while to find a decent tutorial, and most of them were written with much larger busts in mind, but I think the end result of the veins I painted onto this model came out nicely. They’re subtle from a distance, but up close the veins on his skull or chest really pop, to my delight.
The parchment also came out rather well, and I’m pretty proud of the ragged freehand I managed to get onto such a tiny surface. You can also really see the crappy metal effect I’ve used across my Renegades working on the tank on his back.
Look at the veins! Sorry to brag, but look at them!
The other psyker – who looks to be having a significantly worse day than his buddy – was also a lot of fun. I didn’t do anything especially exciting with his skin, although he does have a few popping veins on his forearms (there’s clearly something very problematic going on behind that mask), but I really enjoyed painting his jacket.
I wanted to stick with the same colour scheme as the other renegades – pale grey, midtone grey, dull metal with orange highlights and red as a spot colour – so I decided to try my hand at giving the model an off-white jacket. The folds and creases were a treat to work on, and for a tiny unarmed dude with a headache, he really stands out across the battlefield without looking garish or OTT.
That’s really about it for these models, though – with no kitbashing there’s no lengthy build process to explain in exhaustive detail. For my next post (hopefully before February!), I’ll be going over my equally boringly-built Renegade Command Squad – while they’re completely vanilla in terms of build, I’m once again really proud of their paintjobs. Stay tuned for that and more!
I’ve lapsed a bit on my blog posts lately – to catch up, here’s a write-up on my Renegade Leman Russ Battle Tank.
This was a fun project. I had several goals here, the first of which was to get a tank that still at a glance could possibly pass for a loyalist – at least long enough to close to effective range and then turn traitor.
I don’t have a concrete idea for lore for my renegades yet, but I quite like the idea of them being a recent insurrection; one that’s only just turned from the Emperor’s light and is possibly still in the process of putting down the loyalist parts of its regiment. In fact, the hapless Astra Militarum Sergeant in the grip of my Chaos Lord is painted in the same colour scheme.
In keeping with this narrative, the tank’s silhouette is largely unchanged, just converted to be a little spikier than normal. I used quite a few of the Forgeworld Renegade Etched Brass bits to a decent effect, and gave the model a suitably Chaotic-looking dozer blade in place of its usual one. I quite like the jewellery chain around the battle cannon barrel, and the five spikes above it were taken from a Slaaneshi Icon from the Chaos Space Marines kit, just trimmed down to fit.
The paintjob is where the model really shines though, I think. I had great fun applying the paint scheme of the infantry to a much larger model, and really enjoyed going to town on the weathering effects. On my Chaos Marines, I don’t really do a great deal of it as I worry that it would compete with the lava for attention, but I deliberately experimented with a more realistic style for the Renegades – the tank is covered in dings, scratches, worn paint and corrosion.
The sponged-on brown scratches on the off-white panels are a touch I’m particularly happy with.
Overall really happy with this project, and I can’t wait to add more Renegade armour to my army. Who knows, maybe a Baneblade somewhere down the line would be a fun project!
Next article, I’ll be going over my Renegade Psykers – a pair of beautifully sculpted models that were one of my first proper forays into painting skin properly. Stay tuned!
For this post, we’ll be looking at one of the leader options I have for my Renegades & Heretics army – my traitor Commissar.
I’m rather happy with how this guy turned out, both in terms of conversion and paintjob. The original Officio Prefectus Commissar model is a beautiful sculpt, covered in detail, varied textures and a nice, dynamic pose. I almost felt guilty hacking the model apart to make room for the more chaotic additions.
I decided early on to tweak the model only as much as necessary, to try and keep the elegant design of the original as much as possible. The weapons were fairly straightforward and obvious choices, although in hindsight both the Chaos Marine bolt pistol and the Skullcrusher spear-head-cum-sword-blade are somewhat oversized on this relatively lithe figure. I sadly didn’t realise until after I’d started putting paint on the converted model – comes from working on too many Space Marines, I suppose.
The part of the conversion I am really happy with is the head choice and the angle, though. The skull mask was removed from a Forgeworld Enforcer torso and glued on at a slight backward tilt. This tiny change added so much character to the model, giving him an immense feeling of arrogance and contempt – a nice mirror to the vanilla model’s cold, focused glare down the sights of his own pistol.
The only other part of the conversion was to rebuild the back of the collar. As the original’s neck is built into it, I had to remove a wedge from the collar and then try my hand at putting a smooth piece of green stuff over the damage. It’s far from perfect and the camera really picks up the worst of it, but I think it worked alright.
As I said above, I’m really rather happy with the paintjob. This was one of those models where I both tried some new techniques and managed to execute my existing ones to a great standard, and the model really came together as a nice centrepiece character.
I think I got the textures down to a T – the grey coat, the silken sash, the dark trousers and the extreme-highlit boots are some of my best work. The boots in particular came out great, and were my first attempt at highlighting all the way up to white on black. I also really like how the glow came out in the eyes – they stand out from the other side of the table and really mark the model as a traitor to his kind.
That about wraps this model up – next up we’ll be looking at the unit that does this small force’s heavy lifting – my Renegade Leman Russ. Stay tuned!